Addon Converter X is a plugin for FSX that makes many add-on aircraft and sceneries developed for FS2004 compatible with FSX SP2 and FSX Acceleration Pack. Many existing aircraft and sceneries suffer display problems with these FSX versions, such as missing textures or missing scenery objects in the DirectX 10 mode. Canary Islands Scenery for FSX. Buy now for $ 38.25. Delivery Method: Add to cart. This addon is. The Canary Islands edition includes. Lanzarote (GCRR) FSX; Gran Canaria International Airport (GCLP) FSX. Is a flight simulation superstore that provides thousands of add-ons and expansions such as aircraft and scenery for FSX, FS2004 and X.
OK I wanted to set some expectations. The product fixes a lot of problems with legacy scenery – but it cannot fix absolutely everything as the core engine loses information that is needed to have 100% success. The following feedback is from Tomaz Drnovsek and is quoted with his permission – note that I do not have most of this scenery so there is no guarantee implied! Here are my findings: Since I didn’t notice any problems with my airplanes in DX10 mode except from Carenado C185F I focused on scenery and airports. The tests were purely visual, I didn’t inspect every single object Below is the list of payware sceneries I checked out. Before applying the fix I had major problems with about 40% of airports at night time. Runways and runway lights as well as aprons and apron lights were not visible or gray or had some strange bright texture applied to them.
Lights on light poles were squares at some places and PAPI lights were not visible. After applying the fix all those things now work at almost all the airports! I found just a few problems. On Davor Puljevic Crotia Airports and Tropicalsim Trieste Airport, sceneries ported from FS9 if I’m not mistaken, absolutely all the building are now transparent at nights. Before the fix they were gray. Air bridges are there but connected to air. But runways and all the lights are working now on those airports but were not working at all before the fix.
Note: altering the slider to position 4 fixed this but probably would have broken some other airports There is a strange effect at Aerosoft Larnaca X airport. The big pole lights are working beautiful at night but at day they don’t go off and are not beautiful anymore. They look like big blue polygons. I also found a problem with Drzewiecki Design Polish Airports. At night absolutely all lights disappear when looking straight in VC.
If looking at an angle all lights appear. Note: I was able to reproduce this. Legacy airport lighting uses halo.bmp and is subject to the light inheritance effect bug. The effects fix doesn’t help in this case as this legacy code bypasses the.fx files. The solution is to add a ballast light to the end of the aircraft light section. These legacy lights will sometimes be tied to the aircraft lighting (on/off) but should otherwise then be ok. On the other hand the Ultimate Terrain X lights now work at all angles all the time!
Before those lights were a mess, disappearing and appearing constantly. There also seems to be a problem with FlyTampa’s airports where still no lights appear on apron at night. No problems with ORBX stuff. And that’s about all I found. As I said the majority of problems were fixed which is absolutely amazing! Oh, and it seems that nav lights now work properly – tested with several Carenado and Flight1 airplanes.
Hello Steve, a kind of forum would be very helpful! Would you consider some place for questions, suggestions, support, please? One suggestion I have: Could it be implemented, that the DX10 Toolbox crawls automatically for the model files of all aircraft?
(Maybe as an option if the users wihes that). If then there’s a list, I’d could check or uncheck the planes I want to convert or exclude from converting (and of course select the VC model file). And then, if this is set up, the converter could convert it all at once Would be much faster then choosing every single airplane. If such a list cold be stored somewhere, the convertion after a reinstall could be done easily also.
The underlying shader is the same, the only benefit is being able to change the water parameters from the GUI. The water shader is in ShadersHLSL terrain The 3.2.2 installer will have created a copy of the original wwater40 shader called Water40.fx.ORIG You need to replace the modified Water40.fx with this original version. Be careful, you might want to take a backup of the directory before you start.
I didn’t automate this as part of the installation, in case people had tried my water shader and switched to the striking software version. Everything you have listed as a fix here is exactly what I use! Soon as this goes up for sale, you have a sale. If you put up a Paypal “buy link” for early purchase, I will buy immediately. I know many others would as well. I would do this knowing it is still in a early beta form and promise to not be mad about any glitches.
Would report them and patiently await an update. So, I hope you will consider an imminent pay release with said beta expectations accepted and welcome!; ) One excited customer.